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AI Insights · Timothy · April 2024

Top 5 Educational Games on iOS in Oman: Q1 2024

Discover the performance trends of the top 5 educational games on iOS in Oman for Q1 2024, with insights on downloads, revenue, and active users.

Top 5 Educational Games on iOS in Oman: Q1 2024

In the first quarter of 2024, the performance of the top 5 educational games on the iOS platform in Oman showed varying trends in weekly downloads, revenue, and active users. Here’s a closer look at how each app performed, based on data from Sensor Tower.

Lingokids - Play and Learn saw fluctuations in its weekly revenue, peaking at around $1.1K in early February, with a low of approximately $633 in late January. Weekly downloads remained relatively stable, averaging around 300 to 400. Meanwhile, the app's weekly active users experienced a slight decline, starting at 1.6K at the beginning of January and ending at 1.3K by the end of March.

Keiki Learning games for Kids showed a consistent weekly revenue trend, with highs reaching $403 in the second week of January and a steady range between $248 and $370 for the remainder of the quarter. Downloads were more volatile, starting at 243 in the first week and dropping to as low as 105 by the end of February, before slightly recovering to 232 by the last week of March. Active users also fluctuated, peaking at 509 in early January and stabilizing around 461 by the end of the quarter.

Toddler Games for 2+ Year Old experienced modest revenue growth, with figures reaching $183 in early March. Downloads varied significantly, starting at 56 in the first week of January and dropping to just 21 by the last week of March. Active users remained relatively stable, hovering around 1.2K throughout the quarter.

Lamsa - Kids Learning App had a steady revenue stream, with peaks at $225 in early January and $179 in mid-February. Downloads fluctuated, beginning at 60 and peaking at 142 in the last week of March. Active users showed a gradual increase, starting at 202 and reaching 262 by the end of the quarter.

TinyTap: Kids' Learning Games had a varied revenue pattern, with significant spikes such as $552 in mid-February, while other weeks saw revenue as low as $38. Downloads started at zero in early January but gradually increased to 42 by the end of March. Active users remained relatively stable, ranging from 53 to 72 over the quarter.

These insights highlight the dynamic nature of the educational games market in Oman. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024